The AI4STEM Project Partners
ECAM EPMI
ECAM-EPMI is a Graduate School of Electrical Engineering created in 1992 by 4 major industrial groups : EDF, Philips, PSA and Schneider. With about 800 students, 150 apprentices, 50 teachers and staff members, ECAM-EPMI is recognized by the French state and accredited to award Engineering Degrees by the CTI (National Commission for Engineering Degrees). ECAM-EPMI is accredited to award graduate and Masters-level engineering degrees, recognized by the State, holder of the EESPIG label. To date, the engineering school has graduated 23 promotions and placed nearly 2500 engineers in large companies or in SMEs, in France and around the world.
ECAM-EPMI’s primary objective is to produce operational engineers with top-level scientific and managerial skills.. Students are trained in general engineering principals in cutting edge sectors: Smart Cities, Renewable Energies, Automation, Electrical Engineering, Information Technologies and Communications, Supply Chain Management. Courses are designed to reflect the industry’s needs, thanks to the School’s strong culture of cooperation with companies. The usage of the ECTS system facilitates student mobility.
ECAM-EPMI’s primary objective is to produce operational engineers with top-level scientific and managerial skills.. Students are trained in general engineering principals in cutting edge sectors: Smart Cities, Renewable Energies, Automation, Electrical Engineering, Information Technologies and Communications, Supply Chain Management. Courses are designed to reflect the industry’s needs, thanks to the School’s strong culture of cooperation with companies. The usage of the ECTS system facilitates student mobility.
Asserted Knowledge
Asserted Knowledge (AKNOW) is a technical consulting and staff sourcing company providing highly skilled ICT services and staff to organisations.
AKNOW’s staff have many years of commercial experience supporting large, multinational ICT integrators and a profound experience in coordinating several publicly funded projects from Framework Programme 6, 7 and the Life Long Programme. AKNOW’s current activities are focused on training through innovative methodologies for e-learning, personalised training approaches, provision of targeted sustainability training to SMEs, and dissemination and quality assurance methodologies and tools focused on targeted quality metrics and best practices/lessons learned programmes.
Scholé
Scholé is a private school based in Matosinhos, Portugal, offering preschool and elementary school levels.
Scholé follows a project based learning approach, supported by experiential learning, design thinking and playful learning methodologies. The learning projects are designed in a transversal way, covering all subjects and deploying the formal official curriculum through a design that ensures reflection, practice and theory and covers skills, knowledge, attitudes and values. Scholé offers a modern and adaptable learning space. Scholé staff is expert in pedagogy and learning communities, and namely in new and innovative pedagogies many times seen as alternatives to the traditional school system. Recently, Scholé was recognized as an Ashoka Changemaker School.
Scholé follows a project based learning approach, supported by experiential learning, design thinking and playful learning methodologies. The learning projects are designed in a transversal way, covering all subjects and deploying the formal official curriculum through a design that ensures reflection, practice and theory and covers skills, knowledge, attitudes and values. Scholé offers a modern and adaptable learning space. Scholé staff is expert in pedagogy and learning communities, and namely in new and innovative pedagogies many times seen as alternatives to the traditional school system. Recently, Scholé was recognized as an Ashoka Changemaker School.
Edumotiva
European Lab for Educational Technology - EDUMOTIVA is a non-profit organization based in Sparta & Athens, Greece that brings together professionals active in Educational Sciences and Learning Technologies. EDUMOTIVA is missioned to offer learners of all ages the education and training that will improve their lives, influence their thinking, impact the communities within they act by making learning real, meaningful and relevant for the new generation of students and supporting adults (including teachers) in developing 21st-century skills through innovative training programs. The aim of EDUMOTIVA is also to offer educators up to date training to introduce STEAM education, the Maker Movement concept, Artificial Intelligence & Machine Learning into their curricula. EDUMOTIVA has established maker spaces in Athens in both formal and non-formal education settings where organises workshops for students and educators to help them explore STEAM concepts, Robotics and maker culture in a creative way. EDUMOTIVA maintains close ties with maker spaces, schools & universities across Europe. Key activities include educational research, instructional design, evaluation of pilots, education and training with a special focus on ICT in education, STEAM education, Educational Robotics, IoT & AI in education.
Emphasys Centre
‘Emphasys Centre’ was established in 1998 and operates as a highly successful ‘Education, ICT Training (VET) and Research Centre, approved by the Cyprus Ministry of Education, Culture, Youth and Sport (MOECYS). It was set up with the vision to offer high-quality lifelong learning opportunities in the field of ICT to learners of all ages in order to upgrade their lives, and ensure inclusion, access and participation in the digitalised economy. Having in mind that ‘education is the most powerful weapon to save the world’ (Nelson Mandela) Emphasys is committed to supporting each learner to exploit his/her potential in reaching out to succeed in life.
Emphasys comprises four main directorates:
- Education Directorate
- ICT Training Directorate (Including the STEAM UNIT, ONE STOP DIGITAL SUPPORT CENTRE, and the European Training UNIT)
- Research Directorate
- Software Development Directorate
ATERMON
ATERMON is a start-up focusing on intelligent uses of Game-Based Learning and Web 3.0 technologies and tools for the implementation of solutions that can deliver lasting learning experiences of real practical value. Our mission is to be at the forefront of applied research in emerging technologies and tools, currently used for the most part by large multinationals for serving purely profit-oriented strategies cashing in on the personalisation possibilities powered by Web 2.0/3.0.
Our activities are focused on:
Our activities are focused on:
Gamification Elaboration of instructional strategies aiming to increase engagement, motivation, and participation and integration of game strategies (competing, awarding, scoring, etc.) to existing applications and/or online communities.
• Educational Augmented Reality Design and development of educational AR games in multiple educational and training contexts. We provide custom design and development services from the initial concept to the final game or implementation of AR games powered by our own Augmented Reality Content Management System which provides for the rapid creation of AR games disseminating knowledge.
• Minecraft Modding Cross-platform educational mods for harnessing the power of Minecraft. We create mods across diverse areas covering from STEAM subjects (coding, physics, meteorology, natural disasters, IoT) to physical activity (work-out, fitness, cross-fit). We complement our STEAM mods with educational and training scenarios offering a complete learning experience.
• LXP Design Learning Experience Platforms (LXP) are knowledge dissemination solutions designed to create more personalized learning experiences. They combine content from diverse sources and employ AI to propose and deliver knowledge cross-platform.
• Instructional Design Analysing corporate training needs and creating learning experiences that are aligned to company goals and objectives. We employ an interactive process in design and development based on scenarios, motivational design and immersive learning for the creation of engaging learning experiences.
• Knowledge Solutions Design and development of portals for the widest possible dissemination of knowledge ranging from the financial sectors (payment solutions, cryptocurrencies, forex) to Intellectual Property (IP workflows, trademarks, patents). Our custom development solutions are based on the Drupal CMS.
• Educational Augmented Reality Design and development of educational AR games in multiple educational and training contexts. We provide custom design and development services from the initial concept to the final game or implementation of AR games powered by our own Augmented Reality Content Management System which provides for the rapid creation of AR games disseminating knowledge.
• Minecraft Modding Cross-platform educational mods for harnessing the power of Minecraft. We create mods across diverse areas covering from STEAM subjects (coding, physics, meteorology, natural disasters, IoT) to physical activity (work-out, fitness, cross-fit). We complement our STEAM mods with educational and training scenarios offering a complete learning experience.
• LXP Design Learning Experience Platforms (LXP) are knowledge dissemination solutions designed to create more personalized learning experiences. They combine content from diverse sources and employ AI to propose and deliver knowledge cross-platform.
• Instructional Design Analysing corporate training needs and creating learning experiences that are aligned to company goals and objectives. We employ an interactive process in design and development based on scenarios, motivational design and immersive learning for the creation of engaging learning experiences.
• Knowledge Solutions Design and development of portals for the widest possible dissemination of knowledge ranging from the financial sectors (payment solutions, cryptocurrencies, forex) to Intellectual Property (IP workflows, trademarks, patents). Our custom development solutions are based on the Drupal CMS.